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Gears 5 Classes Screen Design

In Operation 5, the Characters and Classes were decoupled, allowing players to select Classes without them being tied to character skins. As simple as it sounds, this meant a whole lot of changes to the flow and specific screens to make this work delicately. Here are a few of the key screens that were affected. Please note that the class names and icons were not final but a just a fun placeholder experiment I was doing to make them look unique.
Big shoutout to the UI engineers and other designers who made this happen collaboratively.