In Operation 5, the Characters and Classes were decoupled, allowing players to select Classes without them being tied to character skins. As simple as it sounds, this meant a whole lot of changes to the flow and specific screens to make this work delicately. Here are a few of the key screens that were affected. Please note that the class names and icons were not final but a just a fun placeholder experiment I was doing to make them look unique.
Big shoutout to the UI engineers and other designers who made this happen collaboratively.